Walking is a family of outdoor appliances that design dynamic lighting landscapes with a new and di erent approach focused on human perception for visual and psychological details.
It can create di erent luminous landscapes starting from three white or coloured lighting performances,
either single or combined within the same element according to a space gradient of structures of di erent heights.
It de nes a new, exciting lighting language, respectful of the surrounding space, which it approaches with deeds that promote its perception and a man-sized experience. A dynamic discovery of space that is allowed, among other things, by the possible interaction with sensors, the Artemide App and advanced intelligences.